9/14/2023 0 Comments Talisman of undying fortitude![]() ![]() Negates stunning and other nasty stuff for you and your allies. Weirdstone CL 20 (Expensive, unless you can get an artificer to craft it for you. Swift action activation, gives you lots of undead immunities for 3 rounds, including stun. Arcane casters can use UMD to emulate divine casting requirement.) Strand of Prayer Beads: Bead of Karma CL 9 (Adds a bonus to CL. Set up your laboratory inside and have your dedicated wright craft away. Portable Hole CL 12 (Useful if you’re an artificer who crafts. Heward’s Handy Haversack CL 9 (Use is obvious) Wilding Clasp CL 5 (Allows you to wild shape and retain use of equipment.)īoccob’s Blessed Book CL 7 (So you don’t need to spend the 25 gp per page material cost.)ĭimensional Shackles CL 11 (Good if you need to hold someone captive and make sure they don’t teleport away, like a nymph for example.) Tomebound Eye of Boccob CL 5 (Spend charges to add a bonus to caster level checks to overcome spell resistance. Talisman of Undying Fortitude CL 15 (Gives you a variety of undead immunities for 3 rounds. Rod of Bodily Rest CL 9 (Same reason as Orb of Mental Renewal) to the minimum three times a day, very useful) ![]() ![]() Skin of Power Dampening CL 11 (Reduces numeric variables of spells etc. Orb of Mental Renewal CL 3 (With a few of these, you will never need to cast restoration to restore ability damage again) If you can cast cleric spells, it also gives you access to that domain’s spells to add to your domain spell slot.) Necklace of Adaptation CL 7 (Protects you from harmful vapors and allows you to breathe underwater.)ĭomain Draught CL 20 (Gives you access to a cleric’s domain power for 24 hrs. Hand of Glory CL 5 (Give up a throat slot, gain a ring slot.) Gauntlets of Rust CL 7 (protects equipment from rust.) Rings of Wizardry CL 11, 14, 17 and 20 (Bonus spell slots are nice.) Ring of Sustenance CL 5 (Only need two hours of sleep) Ring of Spell Storing CL 5, 9, 17 (The use is obvious) Wand Bracelet CL 6 (Allows you to store and retrieve items quickly) The location has to be either familiar or an obvious one. Third Eye of Sense CL 3 (Allows you to see and hear at a distance. ![]() Third Eye of Dampening CL 3 (Reduces numeric variables of spells etc. If you power it with a 1st level infusion you can store and retrieve items as a free action.) Spare Hand CL 11 (Very useful, allows you to carry wands/rods. Useful if you're facing an IotSV or a prismatic wall etc.) Seven Veils CL varies (each veil gives you immunity to one or another of the prismatic veils. Scout’s Headband CL 9 (Pretty cheap, it gives you true seeing for one minute once per day) Ring of Spellbattle CL 14 (Read the description) Ring of Artifice CL 12, 14, 16 (Gives bonus artificer infusions) Ring of Arming CL 10 (Good if you need to get your armor on and off quickly) Healing Belt CL 3 (At the lower levels wands of vigor or faith healing are much more efficient, at the higher levels these allow you to heal between battles.) Gauntlets of Ghost Fighting CL 13 (Allows you to damage incorporeal enemies and ignore the 50% miss chance.) for quickly retrieving them.)Ĭrystal Mask of Spellcraft CL 7 (this item was actually titled “of psicraft” but I ruled that due to psionic/magic transparency this applies to spellcraft also, gives a bonus to spellcraft checks)ĭispelling Cord CL 5 (adds a bonus to dispel checks) So my question is: is it better to have wands/scrolls to shot the boss or keep pp to do so? In that case what would you craft? I currently have a talisman of undying fortitude, 2 healing belts, gloves of balanced hand (to acccess double wand wielder) and a cloak of resistance.Ankh of Ascension CL 17 (Gives a bonus to CL for divine casters.)Īnklets of Translocation CL 7 (Good for getting out of grapples, I’m sure it has other uses also.)Īrmband of Elusive Action CL 3 (Allows you to avoid AoO)Īrtificers Monocle CL 5 (If you’re an artificer or can cast detect magic it allows you to identify items without having to spend the 100gp material component)īelt of Battle CL 9 (gives you extra actions)Ĭasting Glove CL 11 (allows you to store items such as rods, wands etc. This is problematic since I am relying on my psion side for buffs (and we usually spend a few days in the dream) and I don't have a lot of great offensive options which are important since the PC that kills the boss gains a feat or ability score point when he wakes up. The problem is originated by the fact that while in the dream we can't recover spells, power point, infusions and the like, but we regain daily uses of class features and items charges. I'm facing a little problem since every night we enter in a dream in wich we have to defeat a boss to get out while doing other tasks. I started a gestalt campaign as a player and I'm playing a level 6 artificer//psion. ![]()
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